Tag Archives: XNA

Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this effect, so it was natural that I wanted it in…

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Entry Number 2 in the MonoGame Shader Series I’m writing over at Virtex Edge Designs site is on Camera Motion Blur. The technique is pretty straight forward but adds a…

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Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi racing game, there was a need to make it…

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