Shader Series – Screen Space Reflections
Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this effect, so it was natural that I wanted it in…
Shader Series – Camera Motion Blur
Entry Number 2 in the MonoGame Shader Series I’m writing over at Virtex Edge Designs site is on Camera Motion Blur. The technique is pretty straight forward but adds a…
Shader Series – Emissive Materials
Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi racing game, there was a need to make it…