Screen Space Reflections and Terrain Editor
Two major features for the Vertices Engine that I got up and running recently were SSR (Screen Space Reflections) and a fully integrated and Serializable Height Map Terrain Editor. It’s…
Colour Index Encoding Selection in WebGL
Every 3D application will have user interaction to some degree. But with the CPUs and GPUs these days, it’s easy to have 100’s or 1000’s of entities per scene, and…