Tag Archives: Game Engine

Recently I heavily improved on the 3D Gizmo in the Vertices Engine. Initially it only allowed for 3D Translations, but with Metric Racer become more advanced in development, it became apparent I had to add some features to the Gizmo.

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Two major features for the Vertices Engine that I got up and running recently were SSR (Screen Space Reflections) and a fully integrated and Serializable Height Map Terrain Editor. It’s…

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