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July 26, 2017 by rtroe

Screen Space Reflections and Terrain Editor

Screen Space Reflections and Terrain Editor
July 26, 2017 by rtroe

Two major features for the Vertices Engine that I got up and running recently were SSR (Screen Space Reflections) and a fully integrated and Serializable Height Map Terrain Editor. It’s written in such a way that the terrain can be added to any level and then saved through XML Serialization like any other file in the Sandbox.

Screen Shot 2017-07-26 at 4.00.51 PM

I also managed to get SSR working by using the depth and normal buffers and casting rays into the scene to check for intersections based off of the Cameras position, direction and the reflected normal for each pixel. I’ll have a write up soon with a bit more detail, but for now, check out the video below.

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Shader Series – Screen Space ReflectionsJune 26, 2018
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Rob Tom Roe

 I’m an Entrepreneur, Software Developer and Mechanical Engineering Grad. I started out working in the Energy and Nuclear safety sector as well as Aircraft Design, Repair and Stress analysis. In 2015 I started Virtex Edge Design , a software and game development company.