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June 20, 2018 by rtroe

Mesh Generation in Metric Racer

Mesh Generation in Metric Racer
June 20, 2018 by rtroe

Initially when I started Metric I was creating all of the track pieces in Blender and then combining them in Engine at runtime. The problem was for each theme I had to make a corresponding set for every track piece (200 meter straight, 90 degrees left, 90 degrees right, etc… )

To help speed up the development of Metric Racer, I developed a Mesh Generation System which generates entire tracks from template seed meshes.

Check out below over at Virtex’s main site for how I implemented it.

Mesh Generation in Metric Racer
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Shader Series – Screen Space ReflectionsJune 26, 2018
Mesh Generation in Metric RacerJune 20, 2018
Shader Series – Camera Motion BlurJune 16, 2018

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Rob Tom Roe

 I’m an Entrepreneur, Software Developer and Mechanical Engineering Grad. I started out working in the Energy and Nuclear safety sector as well as Aircraft Design, Repair and Stress analysis. In 2015 I started Virtex Edge Design , a software and game development company.