Author Archives: rtroe

Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this effect, so it was natural that I wanted it in…

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Initially when I started Metric I was creating all of the track pieces in Blender and then combining them in Engine at runtime. The problem was for each theme I…

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Entry Number 2 in the MonoGame Shader Series I’m writing over at Virtex Edge Designs site is on Camera Motion Blur. The technique is pretty straight forward but adds a…

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Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi racing game, there was a need to make it…

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Recently I heavily improved on the 3D Gizmo in the Vertices Engine. Initially it only allowed for 3D Translations, but with Metric Racer become more advanced in development, it became apparent I had to add some features to the Gizmo.

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Two major features for the Vertices Engine that I got up and running recently were SSR (Screen Space Reflections) and a fully integrated and Serializable Height Map Terrain Editor. It’s…

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Every 3D application will have user interaction to some degree. But with the CPUs and GPUs these days, it’s easy to have 100’s or 1000’s of entities per scene, and…

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